Tower of Instinct
Artist: Hyparpax
Genre: FAKE CHIP SAGA
7KEYS:
- NORMAL 3
- HYPER 9
- ANOTHER 11 (obj. w)
14KEYS:
- NORMAL 4 (obj. Sobrem)
- HYPER 9 (obj. Sobrem)
- ANOTHER 12 (obj. Sobrem)
9KEYS:
- NORMAL 22 (obj. marie)
- HYPER 35 (obj. agu)
- ANOTHER 44 (obj. agu)

High-motivation late-game dungeon area music. I imagine this plays in a tower overlooking the desert. There's a bit of a wild west vibe in the chorus, too. It's heavily romanticized and full of the imaginary protagonist's vigor. I imagine a top-down RPG even though it's more like the BPM for an action game. Jun Ishikawa scored two SNES RPGs where all the music still sounds like Kirby BGM but I never played them. Anyway.
This was actually mostly written during last BOF. I started on it a few days before second deadline when I realized I wouldn't have time to complete all my entries that were intended for the second deadline. (Actually, I didn't have time to complete any of them.) But I didn't end up completing it for BOF either, and I just kind of left it until now. I don't remember at what point I actually finished the song, but a fantasy-themed event seemed like the ideal place to release it, so here it is.

Once again, it's not real chiptune music. It relies on that ROMpler patch playing chords. If you remove that then the song will fail to harmonize in the way a well-written NES song should.
I named it Tower of Instinct because I was writing mostly based off my gut feeling of what would come next, for the sake of writing a song as fast as possible.
I made first melody repeat with a different instrument because I have Kirby brain.
I accidentally just rewrote part of the melody to Kanon again because I have BMS brain.
I tried to throw in lots of fun chord changes to try and keep things spontaneous and interesting.
All in all, it was a fun exercise. Hopefully nothing is too similar to an existing song for a long period of time, which I think is a danger when writing songs off instincts. It's really like I'm just recycling a bunch of licks I heard in VGM before...

Also, as a result of having the song done quite a bit in advance, I was able to have charts for lots of different key modes this time. Thank you to everyone who helped out!
The BGI is just a simple 8-bit area map. The same bricks are used 3 times...